“Hard mode” CE table is back!
Yessssss!…maybe I’ll become a little more interested/motivated in doing stuff besides the daily Timed Hunt, again.
…although even at lvl 216 and 312 (that’s just more HP) + a smidgen more physical resistance and damage to me, it still only took about 10 minutes and a few potions to take down the 5 in this Hunt. I’ll up enemy resistances/damage and lower the enemy HP a bit. This cheat table makes starting a new game a lot more fun, tho.
I’m no genius when it comes to balancing games (I don’t make ’em, I just play ’em), but IMO I’d definitely enjoy a mode that employs a strategical approach. Not just having monsters with beefed up stats, I don’t want to make every encounter turn into a boss fight.
For example, weakening and destroying an Iron Giant’s legs would slow him down a bit. Destroying his arms lowers his attack and makes him drop that sword of his, making him waste time trying to pick up. Subsequent damage to the arms will make him drop the sword permanently. Same thing with other giant monsters like Kujata. And when they’re really desperate, that’s when the daemons decide to get serious and their attack style changes as a result.
I always love the idea of destroying giant monsters this way; slowly wearing them down until they regret running into me.
Of course, it would need a massive overhaul of the current battle system. Allies need to be given orders to focus on certain body parts and to tell squishy Prompto to back off. Basically, a good mix of Dragon’s Dogma & FFXII with maybe a bit of Shadow of the Colossus if the enemy is big enough. Adamantoise could’ve been so much more if this had been available; grab hold onto its back and make your way to the head as it summons daemons to protect it – similar to Sin from FFX.
Impossible, I know. But that’s how I would like it, anyway.
The CE table, for me, is mostly just so high lvl party can have fights that last longer than 30 seconds. Sometimes I like simply standing in a night-demon or dropship spot or doing the wyrven hunt over and over for an hour or so of chaotic mess, but it’s no fun if you can kill them in mere seconds. 😛 So I like upping their stats for that reason. It’s not really about “difficulty.”
I’ve given up on an actual “difficulty” change outside of crazy self-gimping. The mechanics just don’t support it. All you end up with is mega-boss/sponges or weak-ass chrs.
That’s the unfortunate result of the current battle system, I’m afraid. I don’t know how things are now, because the last time I played the game was when the maximum level was 99, but back then hitting that limit killed the combat – if it didn’t die already in the previous levels.
The only monster that posed a real threat was that robot thing, nothing else even came close. I remember resorting to using the monster whistle at night in hopes of summoning a couple of Red Giants, just so I could feel some sort of challenge. With that said, I do understand what you’re going for. I guess it’s been too long since I last played, so I forgot how exciting a threatening battle could be.